A monster in The Dedication of Silver Bridge

Jackalope

Small Humanoid Beast, evil

Armor Class 15

Hit Points 45

Speed 50 ft.

STR 11 (+0) DEX 21 (+5) CON 16 (+3) INT 8 (-1) WIS 17 (+3) CHA 14 (+2)

Saving Throws Str +2, Dex +7

Skills Athletics +4, Deception +4, Perception +7, Stealth +7, Survival +5

Damage Resistances lightning

Condition Immunities stunned

Passive Perception 20

Languages Understands Common but can only shriek

SPECIAL TRAITS Finesse Fighter. Jackalopes use Dex instead of Str for attack and damage.

Keen Hearing. The jackalope has advantage on Wisdom (Perception) checks that rely on hearing.

Loves the Rye. The jackalope loves whiskey. Offering whiskey to a jackalope breaks the charm on it.

Nimble Escape. The jackalope can take the Disengage or Hide action as a bonus action on each of its turns.

Charge. If the jackalope moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage and is pushed 15ft away from the jackalope.

ACTIONS: Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.

Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 9 (1d6+5) piercing damage.