Darynyle

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{{ #if:| {{ #if:DÄR-ən-ī-əl| {{ #if:| {{ #if:| {{ #if:| {{ #if:| {{ #if:| {{ #if:| {{ #if:Darynyle| {{ #if:Elven, Common| {{ #if:Traditional Elven Pantheon
Maeli| {{ #if:|
Darynyle

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(Nation)
Pronunciation DÄR-ən-ī-əl

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Titles

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Alignment

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Capital

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Ruler

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Demonym

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Adjective Darynyle

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Languages Elven, Common

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Religions Traditional Elven Pantheon
Maeli

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At the changing of the ages between the Age of Dragons and the Age of Humanity, the elves were driven from their ancestral homeland by humans. When the last of their powerful draconic allies were driven from Gailifor and it became clear beyond measure that there was no possible way that the elves could hope to overcome the humans, the elves, by necessity, splintered into three factions: those who were willing to accept human rule and submit to their new leaders, those who fled East across the ocean, and those elves that would flee to the West to live as wanderers among the other nations. The third of these groups were called the Darynyle, which translates to "Wandering Elves."

Darynyle elves refused to integrate with the nations, acting as eternal vagabonds, seeking loosely to find a place to call their own, but proceeding with the understanding that such a place may truly not exist. Over time, they became a common, if somewhat unwelcome, sight in many communities. They tended to ingratiate themselves to the communities by offering their services, frequently as spellcasters, mercenaries, hired hands or, in some of the less scrupulous nations, as spies and assassins.

Because they did not remain in Gailifor after the curse was laid by the Syranyle, they never lost their connection to the panetheon, but as physical distance separated them from the Dreaming Stone, they found themselves unable to commune with their ancestral spirits. This loss has had deep effects on their collective psyche, deepening the sense of loss and abandonment, the resentment of their kin (both those who fled across the ocean and those who stayed behind) and their desire to survive in a world that actively wars against them.

Real-World Comparison

Inspiration can be taken from post-Renaissance gypsy populations or Irish travelers in the 1800's.

Campaign Role

The Darynyle are, by nature, a wandering opportunistic people, and the notion of a New World filled with untold and unexpected possibility may appeal to them as much as (if not more than) the notion of living out their days as wanderers among people who fear, resent and hope to ignore them.