The Dedication of Silver Bridge: Difference between revisions
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==Secrets and Silliness== | ==Secrets and Silliness== | ||
∆ - denotes a druid note | |||
⊕ - denotes a rogue note | |||
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used. | *KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used. | ||
Revision as of 02:40, 31 October 2025
The Dedication of Silver Bridge was the "Halloween Game" hosted by The Dark DM in 2025
Thank you to everyone who played and everyone who showed interest over the years.
The Opening Monalogue
We set the stage on the Kingdom of Forbannet. In ages past it was known as the Lands of Eternal Autumn. Back then the land was ruled over by a tyrannical Scarecrow King and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern.
When into the tavern walkes a Courier. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a Black Envelope on the table in front of you.
Welcome To Woodhaven
Travelling to Woodhaven is a simple navigation check used to aquaint players with rolling dice and playing the game. The roads slowly degrade as the party travels. First they travel on paved roads, then gravel paved roads, then dirt roads, then mud roads, and finally wood plank roads before they come into the pine swamp city of Woodhaven.
The Cryptid Barrow
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other.
This encounter had anywhere from 4-7 Jackalopes and one Hodag. One of the Jackalopes has a scroll tied to its wrist that says "We are those who live with death. We are the cryptkeepers. We are the Cryptids!"
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements.
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.
On the floor is a dead jackalope wearing an amulet. Next to the body is a journal the reads "We know from the shadows in our dreams that the current gods of this world are false! They are outsiders playing in our world after slaying the true deities of this realm. Deep here in our barrow did we find the crypt of one of the true gods of the land. We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth. Now we must make the world right for his reascension to the ranks of the gods. Our great plan has been plotted in the chapel of the lonely graveyard. In that place is where our grand plan will come to fruition!
The Lonely Graveyard
Silver Bridge
Secrets and Silliness
∆ - denotes a druid note
⊕ - denotes a rogue note
- KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.