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Created page with "A monster in The Dedication of Silver Bridge Jackalope Small Humanoid Beast, unaligned Armor Class 15 Hit Points 45 Speed 50 ft. STR DEX CON INT WIS CHA 11 (+0) 21 (+5) 16 (+3) 8 (-1) 17 (+3) 14 (+2) Saving Throws Str +2, Dex +7, Con +5 Skills Athletics +4, Deception +4, Perception +7, Stealth +7, Survival +5 Damage Resistances lightning Condition Immunities stunned Senses passive Perception 17 Languages Understands Common but can only shriek SPECIAL TRAITS Charg..."
 
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SPECIAL TRAITS
SPECIAL TRAITS
Charge. If the jackalope moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage and is pushed 15ft away from the jackalope.
Finesse Fighter. Jackalopes use Dex instead of Str for attack and damage.


Keen Hearing. The jackalope has advantage on Wisdom (Perception) checks that rely on hearing.
Keen Hearing. The jackalope has advantage on Wisdom (Perception) checks that rely on hearing.
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Nimble Escape. The jackalope can take the Disengage or Hide action as a bonus action on each of its turns.
Nimble Escape. The jackalope can take the Disengage or Hide action as a bonus action on each of its turns.


ACTIONS
Charge. If the jackalope moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage and is pushed 15ft away from the jackalope.
 
ACTIONS:
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.

Revision as of 01:46, 31 October 2025

A monster in The Dedication of Silver Bridge

Jackalope Small Humanoid Beast, unaligned Armor Class 15 Hit Points 45 Speed 50 ft. STR DEX CON INT WIS CHA 11 (+0) 21 (+5) 16 (+3) 8 (-1) 17 (+3) 14 (+2)

Saving Throws Str +2, Dex +7, Con +5 Skills Athletics +4, Deception +4, Perception +7, Stealth +7, Survival +5

Damage Resistances lightning Condition Immunities stunned Senses passive Perception 17 Languages Understands Common but can only shriek

SPECIAL TRAITS Finesse Fighter. Jackalopes use Dex instead of Str for attack and damage.

Keen Hearing. The jackalope has advantage on Wisdom (Perception) checks that rely on hearing.

Loves the Rye. The jackalope loves whiskey. Offering whiskey to a jackalope breaks the charm on it.

Nimble Escape. The jackalope can take the Disengage or Hide action as a bonus action on each of its turns.

Charge. If the jackalope moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage and is pushed 15ft away from the jackalope.

ACTIONS: Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.