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Created page with "A monster in The Dedication of Silver Bridge Jackalope Small Humanoid Beast, unaligned Armor Class 15 Hit Points 45 Speed 50 ft. STR DEX CON INT WIS CHA 11 (+0) 21 (+5) 16 (+3) 8 (-1) 17 (+3) 14 (+2) Saving Throws Str +2, Dex +7, Con +5 Skills Athletics +4, Deception +4, Perception +7, Stealth +7, Survival +5 Damage Resistances lightning Condition Immunities stunned Senses passive Perception 17 Languages Understands Common but can only shriek SPECIAL TRAITS Charg..."
 
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Jackalope
Jackalope
Small Humanoid Beast, unaligned
 
Small Humanoid Beast, evil
 
Armor Class 15
Armor Class 15
Hit Points 45
Hit Points 45
Speed 50 ft.
Speed 50 ft.
STR
DEX
CON
INT
WIS
CHA
11 (+0)
21 (+5)
16 (+3)
8 (-1)
17 (+3)
14 (+2)


Saving Throws Str +2, Dex +7, Con +5
STR 11 (+0)
DEX 21 (+5)
CON 16 (+3)
INT 8 (-1)
WIS 17 (+3)
CHA 14 (+2)
 
Saving Throws Str +2, Dex +7
 
Skills Athletics +4, Deception +4, Perception +7, Stealth +7, Survival +5
Skills Athletics +4, Deception +4, Perception +7, Stealth +7, Survival +5


Damage Resistances lightning
Damage Resistances lightning
Condition Immunities stunned
Condition Immunities stunned
Senses passive Perception 17
 
Passive Perception 20
 
Languages Understands Common but can only shriek
Languages Understands Common but can only shriek


SPECIAL TRAITS
SPECIAL TRAITS
Charge. If the jackalope moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage and is pushed 15ft away from the jackalope.
Finesse Fighter. Jackalopes use Dex instead of Str for attack and damage.


Keen Hearing. The jackalope has advantage on Wisdom (Perception) checks that rely on hearing.
Keen Hearing. The jackalope has advantage on Wisdom (Perception) checks that rely on hearing.
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Nimble Escape. The jackalope can take the Disengage or Hide action as a bonus action on each of its turns.
Nimble Escape. The jackalope can take the Disengage or Hide action as a bonus action on each of its turns.


ACTIONS
Charge. If the jackalope moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage and is pushed 15ft away from the jackalope.
 
ACTIONS:
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.
Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 9 (1d6+5) piercing damage.