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Jackalope
Jackalope
Small Humanoid Beast, unaligned
 
Small Humanoid Beast, evil
 
Armor Class 15
Armor Class 15
Hit Points 45
Hit Points 45
Speed 50 ft.
Speed 50 ft.
STR
DEX
CON
INT
WIS
CHA
11 (+0)
21 (+5)
16 (+3)
8 (-1)
17 (+3)
14 (+2)


Saving Throws Str +2, Dex +7, Con +5
STR 11 (+0)
DEX 21 (+5)
CON 16 (+3)
INT 8 (-1)
WIS 17 (+3)
CHA 14 (+2)
 
Saving Throws Str +2, Dex +7
 
Skills Athletics +4, Deception +4, Perception +7, Stealth +7, Survival +5
Skills Athletics +4, Deception +4, Perception +7, Stealth +7, Survival +5


Damage Resistances lightning
Damage Resistances lightning
Condition Immunities stunned
Condition Immunities stunned
Senses passive Perception 17
 
Passive Perception 20
 
Languages Understands Common but can only shriek
Languages Understands Common but can only shriek


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ACTIONS:
ACTIONS:
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.
Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 9 (1d6+5) piercing damage.

Latest revision as of 01:58, 31 October 2025

A monster in The Dedication of Silver Bridge

Jackalope

Small Humanoid Beast, evil

Armor Class 15

Hit Points 45

Speed 50 ft.

STR 11 (+0) DEX 21 (+5) CON 16 (+3) INT 8 (-1) WIS 17 (+3) CHA 14 (+2)

Saving Throws Str +2, Dex +7

Skills Athletics +4, Deception +4, Perception +7, Stealth +7, Survival +5

Damage Resistances lightning

Condition Immunities stunned

Passive Perception 20

Languages Understands Common but can only shriek

SPECIAL TRAITS Finesse Fighter. Jackalopes use Dex instead of Str for attack and damage.

Keen Hearing. The jackalope has advantage on Wisdom (Perception) checks that rely on hearing.

Loves the Rye. The jackalope loves whiskey. Offering whiskey to a jackalope breaks the charm on it.

Nimble Escape. The jackalope can take the Disengage or Hide action as a bonus action on each of its turns.

Charge. If the jackalope moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage and is pushed 15ft away from the jackalope.

ACTIONS: Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage.

Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 9 (1d6+5) piercing damage.