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	<id>https://ttgg.club/wiki/history/Pathfinder2e:Technology:Pharmaceuticals?feed=atom</id>
	<title>Pathfinder2e:Technology:Pharmaceuticals - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://ttgg.club/wiki/history/Pathfinder2e:Technology:Pharmaceuticals?feed=atom"/>
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	<updated>2026-04-27T20:25:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://ttgg.club/index.php?title=Pathfinder2e:Technology:Pharmaceuticals&amp;diff=7153&amp;oldid=prev</id>
		<title>Catcherinthesty: Created page with &quot;==Pharmaceutical==  A Pharmaceutical always has the traits alchemical and consumable. They are activated either by ingesting them, or having them injected into a creature with...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Pathfinder2e:Technology:Pharmaceuticals&amp;diff=7153&amp;oldid=prev"/>
		<updated>2021-08-24T01:40:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Pharmaceutical==  A Pharmaceutical always has the traits alchemical and consumable. They are activated either by ingesting them, or having them injected into a creature with...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Pharmaceutical==&lt;br /&gt;
&lt;br /&gt;
A Pharmaceutical always has the traits alchemical and consumable. They are activated either by ingesting them, or having them injected into a creature with the use of a medlance or conventional syringe. To identify a pharmaceutical, use the Identify Pharmaceutical action.&lt;br /&gt;
&lt;br /&gt;
===Identify Pharmaceutical===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Traits&amp;#039;&amp;#039;&amp;#039;: Concentrate, Exploration, Secret&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requirements&amp;#039;&amp;#039;&amp;#039;: You have alchemist&amp;#039;s tools or equivalent.&lt;br /&gt;
&lt;br /&gt;
You can identify the nature of a pharmaceutical item with 10 minutes of testing. If your attempt is interrupted in any way, you must start over. Attempt a Engineering Lore check. You may instead make Crafting check at a -5 penalty.&lt;br /&gt;
&lt;br /&gt;
The DC of the item being identified is the same as its listed Craft DC.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Critical Success&amp;#039;&amp;#039;&amp;#039; Typically the same as success at the DM&amp;#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039; You identify the item and the means of activating it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039; You fail to identify the item, but can try again.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Critical Failure&amp;#039;&amp;#039;&amp;#039; You misidentify the item as another item of the GM&amp;#039;s choice.&lt;br /&gt;
&lt;br /&gt;
===Hemochem===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Traits&amp;#039;&amp;#039;&amp;#039; Alchemical, Pharmaceutical, Healing&lt;br /&gt;
&lt;br /&gt;
Hemochem grants fast healing equal to its grade for 1 minute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grade&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Craft DC&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| 4&lt;br /&gt;
| 20 gp&lt;br /&gt;
| 23&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- &lt;br /&gt;
| II&lt;br /&gt;
| 5&lt;br /&gt;
| 30 gp&lt;br /&gt;
| 24&lt;br /&gt;
| Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| 6&lt;br /&gt;
| 55 gp&lt;br /&gt;
| 25&lt;br /&gt;
| Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 7&lt;br /&gt;
| 75 gp&lt;br /&gt;
| 26&lt;br /&gt;
| Rare&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| 8&lt;br /&gt;
| 100 gp&lt;br /&gt;
| 27&lt;br /&gt;
| Rare&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Catcherinthesty</name></author>
	</entry>
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