One of a trio of ancient deities. Wants to detroy Silver Bridge.
Mothman
Large aberration, chaotic neutral
Armor Class 15
Hit Points 255
Speed 30 ft., fly 60 ft.
STR 13 (+1) DEX 16 (+3) CON 18 (+4) INT 14 (+2) WIS 17 (+3) CHA 12 (+1)
Saving Throws Str +5, Dex +6, Wis +6
Skills Athletics +5, Perception +7, Stealth +6, Survival +5
- Damage Vulnerabilities: Acid, Fire, Lightning
- Damage Resistances: Cold, Poison, Psychic,
- Condition Immunities charmed, frightened
Senses blindsight 40 ft., darkvision 120 ft., passive Perception 22 Languages Common, telepathy 100 ft.
Special Traits
- Electrical Interference. The mothman’s potent psionic energies create a roil in the air, disrupting the senses of mortal creatures and causing metal to behave erratically within 100 feet of it. Any creature within the aura and wielding a heavy weapon made of metal takes a ‒2 penalty on attack rolls. A creature wearing heavy metal armor within the aura reduces its speed by half. In addition, the mothman is immune to magic missile.
- Evasion. If the mothman is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the mothman instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- Flyby. The mothman doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
- Foresight. The mothman can’t be surprised and has advantage on attack rolls, ability checks, and saving throws.
Multiattack. The mothman attacks three times: twice with its claws and once with its wings.
- Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+2 slashing damage plus 1d6 Poison damage
- Wing. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d8+2 bludgeoning damage and the target must make a Wisdom save DC16 or be Paralyzed for 1 Minute. Repeat the save at the end of each turn.
Legendary Actions 3 1 Action - Claw and move 25 no opportunity attack 2 Actions - Gust of Evil: 15 ft. of the Mothman must succeed on a DC 16 Dexterity saving throw or take 15 (2d6 + 6) bludgeoning damage and be knocked prone and pushed 10ft. Mothman can then fly up to 25. 3 Actions - 5th Level Phantasmal Killer(Wis DC16)