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*Thus stone shall shift, and passage clear
*Thus stone shall shift, and passage clear
The way ahead draws ever near!
The way ahead draws ever near!
The interpritation of this was intended to be read as
*Read this note to figure out the puzzle
*There are weird gears that rotate the tiles
*Get the tombstones to all be parallel. The hedges don't mean anything.
*make sure everyone is on their own tile.
*Let the strongest character sit on the big stump. The other stumps are just fun scenery.
*Have one character be in between the statues. Some people expended flight to make sure they "arise". This was unnessesary.
*If you dig up the grave next to the only tree on the map you'll get a magic item. The curse is for your decendants so you don't need to worry about it for now.
*Turn the chapel so its door looks north. Any other orientation the door opens on to a normal chapel (Still trapped though...)
*Open the door.
If everything is right it disables the trap and unlocks the door.

Revision as of 04:08, 31 October 2025

Woodhaven Church Note is a key puzzle item in The Dedication of Silver Bridge

On the door of the chapel is a note stabbed into the door.


  • To find the path and journey ahead,

Let every word here be read.

  • Each plot shall turn by device arcane,

Found in the ground that yet remains.

  • Paths align beneath the tomb’s cold gaze,

The dead must face the parallel ways.

  • Yet none alive may share a single ground,

Each soul in their own region be found.

  • Upon the stump both broad and grand,

Let one be seated, firm of hand.

  • Between where statues watch with stony eyes,

Let one among you there arise.

  • Shun the shack where whispers creep,

For those who linger, wake what sleeps.

  • The lone tree guards what none may see,

A cursed gift buried in secrecy.

  • And when the chapel’s door looks north,

Let a steady hand then call it forth.

  • Thus stone shall shift, and passage clear

The way ahead draws ever near!


The interpritation of this was intended to be read as

  • Read this note to figure out the puzzle
  • There are weird gears that rotate the tiles
  • Get the tombstones to all be parallel. The hedges don't mean anything.
  • make sure everyone is on their own tile.
  • Let the strongest character sit on the big stump. The other stumps are just fun scenery.
  • Have one character be in between the statues. Some people expended flight to make sure they "arise". This was unnessesary.
  • If you dig up the grave next to the only tree on the map you'll get a magic item. The curse is for your decendants so you don't need to worry about it for now.
  • Turn the chapel so its door looks north. Any other orientation the door opens on to a normal chapel (Still trapped though...)
  • Open the door.

If everything is right it disables the trap and unlocks the door.