The Dedication of Silver Bridge: Difference between revisions
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If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save. | If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save. | ||
⊕ - The clock is ticking, keep up the pace. Make sure you have all of the puzzle before you try to solve it. | ⊕ - The clock is ticking, keep up the pace. Make sure you have all of the puzzle before you try to solve it. | ||