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Session 5
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The party continued toward the mountain where Gelik had seen the lightning strike, arriving around noon. They made their way up the mountain, from whence they were able to spot a group of standing stones on the shores to the north near the mouth of a small river on the shorts of the bay. As they scouted the area, a great winged creature flew overhead, circling menacingly. Pezzock declared it was the "Red Mountain Devil" and became afraid. The party went for cover to hide, with Richard choosing a questionable position and the creature began swooping towards him.
The party continued toward the mountain where Gelik had seen the lightning strike, arriving around noon. They made their way up the mountain, from whence they were able to spot a group of standing stones on the shores to the north near the mouth of a small river on the shorts of the bay. As they scouted the area, a great winged creature flew overhead, circling menacingly. Pezzock declared it was the "Red Mountain Devil" and became afraid. The party went for cover to hide, with Richard choosing a questionable position and the creature began swooping towards him.
==Session 5: The Temple Beneath the Cove==
The party faced the winged chupacabra and bested it. The creature retreated after first trying to make off with Gelik. They pursued the creature down near where the standing stones are located. The creature, however, emerged from its lair and, with Jask's ''Comprehend Languages'' spell, he was able to determine that the creature wanted to give the party a bribe to allow it to live. The party decided to leave the creature be and accept the bribe, which consisted of a mithril hook designed to be connected to a severed hand (which Ishiru kept), a brass sextant, a +1 buckler with a skull & crossbones on it, an efficient quiver full of arrows (20 normal, 9 ''cold iron arrows'', 7 ''+1 arrows'', two +''2 arrows'' and an ''aberration slaying arrow'') a ''javelin of lightning'', a masterwork composite longbow (+3 Str), and 246 sp, 234 gp and 13 pp. The party divvied this treasure.
The party climbed down to where the water had receded from the bay and noted not only the sunken ship within the cove, but also a pair of great doors depicting images of vampires. The party approached the ship and were verbally accosted by a brash ooze elemental mephit named Ekubus who claimed to be the captain of the vessel. It was notable that he claimed to have cannons (but there was no evidence that they were functional) and his "crew" consisted of miscellaneous sea creatures. Desmond sneaked up on him and he surrendered immediately. He explained that a snake-tailed woman had gone through the "scary doors." While in Ekubus' ship, Desmond found a coiled silver rope, mysteriously undamaged even after apparent years of being submerged.
The party approached the large doors, which depicted vampiric demons feasting on maidens. Jask suggested that it was likely related to a cult of demon worshipers. The party agreed that sounded likely as not. As the door was ajar, Jask, Ishiru, Desmond, Richard and Sarek entered the temple. They immediately encountered a pair of javelin hurling skeletons with little to no self-preservation drive who threw their javelins and promptly fell to their near deaths before being finished off by the party. They found a hidden trap door with bones and spikes below (accompanied by fetid odors), but were forced to close it when some sort of unseen force tried to make its way up and force its way out.
They continued down the hallway and up a set of stairs. They avoided several pit traps before coming to a room with a blood fountain in the middle of it. They heard a faint whirring and ticking noise in the room and left before the doors slammed shut and the sounds of grinding came from within. When the doors reopened, they were able to locate buttons on the pillars in the room that, when pressed, seemed to disable the trap. Through the doors beyond, they encounter a serpentfolk woman wearing the familiar robes of Ieana the scholar from the ship. She regarded them with some slight surprise and cast and ''enthrall'' spell to ensure that combat would happen on her terms and schedule.


[[Category:Adventure Log]] [[Category:Pathfinder]] [[Category:Serpent's Skull]]
[[Category:Adventure Log]] [[Category:Pathfinder]] [[Category:Serpent's Skull]]