Woodhaven Church Note: Difference between revisions
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*To find the path and journey ahead, | |||
Let every word here be read. | Let every word here be read. | ||
Each plot shall turn by device arcane, | *Each plot shall turn by device arcane, | ||
Found in the ground that yet remains. | Found in the ground that yet remains. | ||
Paths align beneath the tomb’s cold gaze, | *Paths align beneath the tomb’s cold gaze, | ||
The dead must face the parallel ways. | The dead must face the parallel ways. | ||
Yet none alive may share a single ground, | *Yet none alive may share a single ground, | ||
Each soul in their own region be found. | Each soul in their own region be found. | ||
Upon the stump both broad and grand, | *Upon the stump both broad and grand, | ||
Let one be seated, firm of hand. | Let one be seated, firm of hand. | ||
*Between where statues watch with stony eyes, | |||
Between where statues watch with stony eyes, | |||
Let one among you there arise. | Let one among you there arise. | ||
Shun the shack where whispers creep, | *Shun the shack where whispers creep, | ||
For those who linger, wake what sleeps. | For those who linger, wake what sleeps. | ||
*The lone tree guards what none may see, | |||
A cursed gift buried in secrecy. | |||
*And when the chapel’s door looks north, | |||
Let a steady hand then call it forth. | |||
*Thus stone shall shift, and passage clear | |||
The way ahead draws ever near! | |||
The interpritation of this was intended to be read as | |||
*Read this note to figure out the puzzle | |||
*There are weird gears that rotate the tiles | |||
*Get the tombstones to all be parallel. The hedges don't mean anything. | |||
*make sure everyone is on their own tile. | |||
*Let the strongest character sit on the big stump. The other stumps are just fun scenery. | |||
*Have one character be in between the statues. Some people expended flight to make sure they "arise". This was unnessesary. | |||
*If you dig up the grave next to the only tree on the map you'll get a magic item. The curse is for your decendants so you don't need to worry about it for now. | |||
*Turn the chapel so its door looks north. Any other orientation the door opens on to a normal chapel (Still trapped though...) | |||
*Open the door. | |||
If everything is right it disables the trap and unlocks the door. | |||
[[file:Solved puzzle configuration.jpg|400px]] | |||
Latest revision as of 09:15, 31 October 2025
Woodhaven Church Note is a key puzzle item in The Dedication of Silver Bridge
On the door of the chapel is a note stabbed into the door.
- To find the path and journey ahead,
Let every word here be read.
- Each plot shall turn by device arcane,
Found in the ground that yet remains.
- Paths align beneath the tomb’s cold gaze,
The dead must face the parallel ways.
- Yet none alive may share a single ground,
Each soul in their own region be found.
- Upon the stump both broad and grand,
Let one be seated, firm of hand.
- Between where statues watch with stony eyes,
Let one among you there arise.
- Shun the shack where whispers creep,
For those who linger, wake what sleeps.
- The lone tree guards what none may see,
A cursed gift buried in secrecy.
- And when the chapel’s door looks north,
Let a steady hand then call it forth.
- Thus stone shall shift, and passage clear
The way ahead draws ever near!
The interpritation of this was intended to be read as
- Read this note to figure out the puzzle
- There are weird gears that rotate the tiles
- Get the tombstones to all be parallel. The hedges don't mean anything.
- make sure everyone is on their own tile.
- Let the strongest character sit on the big stump. The other stumps are just fun scenery.
- Have one character be in between the statues. Some people expended flight to make sure they "arise". This was unnessesary.
- If you dig up the grave next to the only tree on the map you'll get a magic item. The curse is for your decendants so you don't need to worry about it for now.
- Turn the chapel so its door looks north. Any other orientation the door opens on to a normal chapel (Still trapped though...)
- Open the door.
If everything is right it disables the trap and unlocks the door.