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Large beast, unaligned
Large beast, unaligned
Armor Class 13 (natural armor)
Armor Class 13 (natural armor)
Hit Points 52 (7d10 + 14)
Hit Points 52 (7d10 + 14)
Speed 40 ft.
Speed 40 ft.
STR 19 (+4)
STR 19 (+4)
DEX 12 (+1)
DEX 12 (+1)

Latest revision as of 01:53, 31 October 2025

Creature in The Dedication of Silver Bridge

Hodag

Large beast, unaligned

Armor Class 13 (natural armor)

Hit Points 52 (7d10 + 14)

Speed 40 ft.

STR 19 (+4) DEX 12 (+1) CON 14 (+2) INT 3 (-4) WIS 12 (+1) CHA 7 (-2)

Skills Perception +3, Stealth +5

Condition Immunities charmed

Senses darkvision 60 ft.

Passive Perception 20

Languages –

Special Traits

Charge. If the hodag moves at least 10 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone or shoved 10ft.

Improved Critical. The hodag’s teeth, claws, horns, and tail spikes are extra sharp. These weapon attacks score a critical hit on a roll of 19 or 20.

Multiattack. The hodag makes three melee attacks, but can use its bite and horn attacks only once each.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Horns. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Territorial Display (Recharge 6). The hodag rears and stomps on the ground then roars a territorial challenge. Each creature within 10 feet of the hodag must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed saveand is knocked prone, or half as much damage on a successful one.