<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ttgg.club/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dark+Jco.</id>
	<title>Tabletop Gamer&#039;s Guild - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ttgg.club/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dark+Jco."/>
	<link rel="alternate" type="text/html" href="https://ttgg.club/wiki/Special:Contributions/Dark_Jco."/>
	<updated>2026-04-27T14:57:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://ttgg.club/index.php?title=Request_From_Lord_Woade&amp;diff=7399</id>
		<title>Request From Lord Woade</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Request_From_Lord_Woade&amp;diff=7399"/>
		<updated>2025-11-02T09:52:27Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A note in the [[Black Envelope]] in [[The Dedication of Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[file:Blackenvelope2025.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[file:The seal of Woodhaven.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Salutations Adventurers,&lt;br /&gt;
&lt;br /&gt;
	I am [[Lord Haat Woade]] of the sublime little town of [[Woodhaven]] in the nearby [[Duchy of Occipitus]]. We are arranging a grand celebration, forthwith, to commemorate the opening of our newest architectural triumph, [[Woodhaven Silver Bridge | Silver Bridge]]. Its length spans the gap between our lovely burg and the peak of [[Mt. Vernietging]] and this epic feat of engineering is a worthy cause for festivity.&lt;br /&gt;
&lt;br /&gt;
	Unfortunately, we have been most troubled by a nearby clan of Harrigon, who call themselves the [[Woodhaven Cryptids | Cryptids]], and have been giving us no end of distress lately in regards to our construction. They have launched attacks at supply caravans bringing construction materials into town as well as kidnapping builders throughout the whole bridge assembly project. Our [[Chapel of Viviane Nimue | local priest]] has also reported seeing them performing demonic rituals in the woods and sprouting antlers from their heads!&lt;br /&gt;
&lt;br /&gt;
	I know it is a grim request but could your noble band of heroes please contact those scoundrels and, one way or another, prevent them from ruining our celebration? The town is willing to pay one thousand gold pieces to your cause if you can figure out a way to keep our celebration from being ruined.&lt;br /&gt;
&lt;br /&gt;
	I await your arrival with great anticipation. Do please hurry because we will not be able to withstand their harassment for much longer.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
[[Lord Haat Woade]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;a hand drawn &amp;quot;map&amp;quot; of the region, the randomization grid for the Lonely Graveyard&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7398</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7398"/>
		<updated>2025-10-31T14:40:19Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue== &lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrow Fight.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
[[file:Lonely graveyard combat.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
[[file:Combat against Mothman.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
[[file:Destroyed bridge.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game!&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Groups wasted so much time trying to figure out what was happening with that rogue note. I blame that note for at least 2 of the timeouts.&lt;br /&gt;
*[[Woodhaven Swag | Pictures of the Swag]]!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Swag&amp;diff=7397</id>
		<title>Woodhaven Swag</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Swag&amp;diff=7397"/>
		<updated>2025-10-31T14:39:24Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: Created page with &amp;quot;400px  400px&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mothman charm.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Woodhaven Pin.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Woodhaven_Pin.jpg&amp;diff=7396</id>
		<title>File:Woodhaven Pin.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Woodhaven_Pin.jpg&amp;diff=7396"/>
		<updated>2025-10-31T14:39:07Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Mothman_charm.jpg&amp;diff=7395</id>
		<title>File:Mothman charm.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Mothman_charm.jpg&amp;diff=7395"/>
		<updated>2025-10-31T14:38:31Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7394</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7394"/>
		<updated>2025-10-31T14:38:11Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: /* Secrets and Silliness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue== {{Collapse top}} &lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
{{Collapse bottom}}&lt;br /&gt;
&lt;br /&gt;
{{Collapse top}}&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue== &lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrow Fight.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
[[file:Lonely graveyard combat.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
[[file:Combat against Mothman.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
[[file:Destroyed bridge.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game!&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Groups wasted so much time trying to figure out what was happening with that rogue note. I blame that note for at least 2 of the timeouts.&lt;br /&gt;
*[[Woodhaven Swag | Pictures of the Swag]]!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7393</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7393"/>
		<updated>2025-10-31T14:37:37Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: /* The Opening Monalogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue== {{Collapse top}} &lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
{{Collapse bottom}}&lt;br /&gt;
&lt;br /&gt;
{{Collapse top}}&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue== &lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrow Fight.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
[[file:Lonely graveyard combat.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
[[file:Combat against Mothman.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
[[file:Destroyed bridge.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game!&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Groups wasted so much time trying to figure out what was happening with that rogue note. I blame that note for at least 2 of the timeouts.&lt;br /&gt;
*Pictures of the Swag!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7392</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7392"/>
		<updated>2025-10-31T14:37:22Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: /* The Opening Monalogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue== {{Collapse top}} &lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
{{Collapse bottom}}&lt;br /&gt;
&lt;br /&gt;
{{Collapse top}}&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue== &lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
{{Collapse bottom}}&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrow Fight.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
[[file:Lonely graveyard combat.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
[[file:Combat against Mothman.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
[[file:Destroyed bridge.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game!&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Groups wasted so much time trying to figure out what was happening with that rogue note. I blame that note for at least 2 of the timeouts.&lt;br /&gt;
*Pictures of the Swag!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7391</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7391"/>
		<updated>2025-10-31T14:36:35Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: /* Welcome To Woodhaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue== {{Collapse top}} &lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
{{Collapse bottom}}&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue== &lt;br /&gt;
&lt;br /&gt;
{{Collapse top}} &lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
{{Collapse bottom}}&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrow Fight.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
[[file:Lonely graveyard combat.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
[[file:Combat against Mothman.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
[[file:Destroyed bridge.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game!&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Groups wasted so much time trying to figure out what was happening with that rogue note. I blame that note for at least 2 of the timeouts.&lt;br /&gt;
*Pictures of the Swag!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7390</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7390"/>
		<updated>2025-10-31T14:36:19Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: /* The Opening Monalogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue== {{Collapse top}} &lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
{{Collapse bottom}}&lt;br /&gt;
&lt;br /&gt;
==Welcome To [[Woodhaven]]==&lt;br /&gt;
Travelling to [[Woodhaven]] is a simple navigation check used to aquaint players with rolling dice and playing the game.&lt;br /&gt;
The roads slowly degrade as the party travels. First they travel on paved roads, then gravel paved roads, then dirt roads, then mud roads, and finally wood plank roads before they come into the pine swamp city of [[Woodhaven]].&lt;br /&gt;
&lt;br /&gt;
[[Lord Haat Woade]]&lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Silver Bridge | Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[Chapel of Viviane Nimue]]&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrow Fight.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
[[file:Lonely graveyard combat.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
[[file:Combat against Mothman.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
[[file:Destroyed bridge.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game!&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Groups wasted so much time trying to figure out what was happening with that rogue note. I blame that note for at least 2 of the timeouts.&lt;br /&gt;
*Pictures of the Swag!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Silver_Bridge&amp;diff=7389</id>
		<title>Woodhaven Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Silver_Bridge&amp;diff=7389"/>
		<updated>2025-10-31T14:33:37Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The site of the final battle of [[The Dedication of Silver Bridge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Combat against Mothman.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Cryptids&amp;diff=7388</id>
		<title>Woodhaven Cryptids</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Cryptids&amp;diff=7388"/>
		<updated>2025-10-31T14:32:49Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The jackalopes that live east of [[Woodhaven]]. They found the tomb of the ancient [[Woodhaven Mothman | Mothman]] and were entranced to raise it from the dead. &lt;br /&gt;
&lt;br /&gt;
They cutivated [[Woodhaen Hodag | Hodag]] for meat and [[Woodhaven Chupacabra | Chuppacabra]] as pets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Woodhaven Group photo.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Cryptids&amp;diff=7387</id>
		<title>Woodhaven Cryptids</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Cryptids&amp;diff=7387"/>
		<updated>2025-10-31T14:32:05Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The jackalopes that live east of [[Woodhaven]]. They found the tomb of the ancient [[Woodhaven Mothman | Mothman]] and were entranced to raise it from the dead. &lt;br /&gt;
&lt;br /&gt;
They cutivated [[Woodhaven Hodag | Hodag]] for meat and [[Woodhaven Chupacabra | Chuppacabra]] as pets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Woodhaven Group photo.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Cryptids&amp;diff=7386</id>
		<title>Woodhaven Cryptids</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Cryptids&amp;diff=7386"/>
		<updated>2025-10-31T14:30:57Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The jackalopes that live east of [[Woodhaven]]. They found the tomb of the ancient [[Woodhaven Mothman | Mothman]] and were entranced to raise it from the dead. &lt;br /&gt;
&lt;br /&gt;
They cutivated [[Woodhaven Hodag | Hodag]] for meat and [[Woodhaven Chuppacabra | Chuppacabra]] as pets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Woodhaven Group photo.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Woodhaven_Group_photo.jpg&amp;diff=7385</id>
		<title>File:Woodhaven Group photo.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Woodhaven_Group_photo.jpg&amp;diff=7385"/>
		<updated>2025-10-31T14:30:41Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Mothman&amp;diff=7384</id>
		<title>Woodhaven Mothman</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Mothman&amp;diff=7384"/>
		<updated>2025-10-31T14:29:36Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of a trio of ancient deities. Wants to detroy Silver Bridge.&lt;br /&gt;
Main antagonist in [[The Dedication of Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[file:Woodhaven Mothman.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Mothman&lt;br /&gt;
&lt;br /&gt;
Large aberration, chaotic neutral&lt;br /&gt;
&lt;br /&gt;
Armor Class 15&lt;br /&gt;
&lt;br /&gt;
Hit Points 255&lt;br /&gt;
&lt;br /&gt;
Speed 30 ft., fly 60 ft.&lt;br /&gt;
&lt;br /&gt;
STR 13 (+1)&lt;br /&gt;
DEX 16 (+3)&lt;br /&gt;
CON 18 (+4)&lt;br /&gt;
INT 14 (+2)&lt;br /&gt;
WIS 17 (+3)&lt;br /&gt;
CHA 12 (+1)&lt;br /&gt;
&lt;br /&gt;
Saving Throws Str +5, Dex +6, Wis +6&lt;br /&gt;
&lt;br /&gt;
Skills Athletics +5, Perception +7, Stealth +6, Survival +5&lt;br /&gt;
&lt;br /&gt;
*Damage Vulnerabilities: Acid, Fire, Lightning&lt;br /&gt;
*Damage Resistances: Cold, Poison, Psychic,&lt;br /&gt;
*Condition Immunities charmed, frightened&lt;br /&gt;
&lt;br /&gt;
Senses blindsight 40 ft., darkvision 120 ft., passive Perception 22&lt;br /&gt;
Languages Common, telepathy 100 ft.&lt;br /&gt;
&lt;br /&gt;
Special Traits&lt;br /&gt;
*Electrical Interference. The mothman’s potent psionic energies create a roil in the air, disrupting the senses of mortal creatures and causing metal to behave erratically within 100 feet of it. Any creature within the aura and wielding a heavy weapon made of metal takes a ‒2 penalty on attack rolls. A creature wearing heavy metal armor within the aura reduces its speed by half. In addition, the mothman is immune to magic missile.&lt;br /&gt;
*Evasion. If the mothman is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the mothman instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.&lt;br /&gt;
*Flyby. The mothman doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.&lt;br /&gt;
*Foresight. The mothman can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. &lt;br /&gt;
&lt;br /&gt;
Multiattack. The mothman attacks three times: twice with its claws and once with its wings.&lt;br /&gt;
*Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+2 slashing damage plus 1d6 Poison damage&lt;br /&gt;
*Wing. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:  1d8+2 bludgeoning damage and the target must make a Wisdom save DC16 or be Paralyzed for 1 Minute. Repeat the save at the end of each turn.&lt;br /&gt;
&lt;br /&gt;
Legendary Actions 3&lt;br /&gt;
&lt;br /&gt;
*1 Action - Claw and move 25 no opportunity attack&lt;br /&gt;
*2 Actions - Gust of Evil:  15 ft. of the Mothman must succeed on a DC 16 Dexterity saving throw or take 15 (2d6 + 6) bludgeoning damage and be knocked prone and pushed 10ft. Mothman can then fly up to 25.&lt;br /&gt;
*3 Actions - 5th Level Phantasmal Killer(Wis DC16)&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Woodhaven_Mothman.jpg&amp;diff=7383</id>
		<title>File:Woodhaven Mothman.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Woodhaven_Mothman.jpg&amp;diff=7383"/>
		<updated>2025-10-31T14:29:12Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Wendigo&amp;diff=7382</id>
		<title>Woodhaven Wendigo</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Wendigo&amp;diff=7382"/>
		<updated>2025-10-31T14:28:48Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The secret boss of [[The Dedication of Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[file:Woodhaven Wendigo.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Wendigo&lt;br /&gt;
&lt;br /&gt;
Large monstrosity, chaotic evil&lt;br /&gt;
&lt;br /&gt;
Armor Class 16 (natural armor)&lt;br /&gt;
&lt;br /&gt;
Hit Points 150 (20d8 + 60)&lt;br /&gt;
&lt;br /&gt;
Speed 40 ft.&lt;br /&gt;
STR 21 (+5)&lt;br /&gt;
DEX 18 (+4)&lt;br /&gt;
CON 16 (+3)&lt;br /&gt;
INT 11 (+0)&lt;br /&gt;
WIS 15 (+2)&lt;br /&gt;
CHA 12 (+1)&lt;br /&gt;
&lt;br /&gt;
Skills Athletics +9, Perception +6, Stealth +8, Survival +6&lt;br /&gt;
&lt;br /&gt;
Damage Resistances: bludgeoning, piercing, and slashing&lt;br /&gt;
&lt;br /&gt;
Damage Immunities: cold, fire&lt;br /&gt;
&lt;br /&gt;
Condition Immunities: exhaustion, stunned, banish&lt;br /&gt;
&lt;br /&gt;
Senses darkvision 120 ft., passive Perception 16&lt;br /&gt;
&lt;br /&gt;
Special Traits&lt;br /&gt;
&lt;br /&gt;
*Aura of Starvation. A creature that starts its turn within 20 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the wendigo’s Aura of Starvation for the next 24 hours.&lt;br /&gt;
*Magic Resistance. The wendigo has advantage on saving throws against spells and other magical effects.&lt;br /&gt;
*If the Wendigo kills a player it regains 50 hp.&lt;br /&gt;
&lt;br /&gt;
Actions&lt;br /&gt;
*Multiattack. The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.&lt;br /&gt;
*Icy Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 3d6 + 5 slashing damage and 2d6 Cold damage.&lt;br /&gt;
*Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:  2d8 + 5 piercing damage and 6d6 Cold damage&lt;br /&gt;
*Frozen Spittle. Ranged Spell Attack: +6 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 14 Dexterity saving throw or be restrained until the end of its next turn&lt;br /&gt;
&lt;br /&gt;
Legendary Actions 3&lt;br /&gt;
3 - Incite Cannibalism: each in 10ft, Dominate Monster (Wis 16)&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Woodhaven_Wendigo.jpg&amp;diff=7381</id>
		<title>File:Woodhaven Wendigo.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Woodhaven_Wendigo.jpg&amp;diff=7381"/>
		<updated>2025-10-31T14:28:30Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Request_From_Lord_Woade&amp;diff=7380</id>
		<title>Request From Lord Woade</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Request_From_Lord_Woade&amp;diff=7380"/>
		<updated>2025-10-31T14:27:05Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A note in the [[Black Envelope]] in [[The Dedication of Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[file:Blackenvelope2025.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[file:The seal of Woodhaven.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Salutations Adventurers,&lt;br /&gt;
&lt;br /&gt;
	I am [[Lord Haat Woade]] of the sublime little town of [[Woodhaven]] in the nearby [[Duchy of Occipitus]]. We are arranging a grand celebration, forthwith, to commemorate the opening of our newest architectural triumph, [[Woodhaven Silver Bridge | Silver Bridge]]. Its length spans the gap between our lovely burg and the peak of [[Mt. Vernietging]] and this epic feat of engineering is a worthy cause for festivity.&lt;br /&gt;
&lt;br /&gt;
	Unfortunately, we have been most troubled by a nearby clan of Harrigon, who call themselves the [[Woodhaven Cryptids | Cryptids]], and have been giving us no end of distress lately in regards to our construction. They have launched attacks at supply caravans bringing construction materials into town as well as kidnapping builders throughout the whole bridge assembly project. Our [[Chapel of Viviane Nimue | local priest]] has also reported seeing them performing demonic rituals in the woods and sprouting antlers from their heads!&lt;br /&gt;
&lt;br /&gt;
	I know it is a grim request but could your noble band of heroes please contact those scoundrels and, one way or another, prevent them from ruining our celebration? The town is willing to pay one thousand gold pieces to your cause if you can figure out a way to keep our celebration from being ruined.&lt;br /&gt;
&lt;br /&gt;
	I await your arrival with great anticipation. Do please hurry because we will not be able to withstand their harassment for much longer.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
[[Lord Haat Woede]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;a handdrawn &amp;quot;map&amp;quot; of the region, the randomization grid for the Lonely Graveyard&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:The_seal_of_Woodhaven.jpg&amp;diff=7379</id>
		<title>File:The seal of Woodhaven.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:The_seal_of_Woodhaven.jpg&amp;diff=7379"/>
		<updated>2025-10-31T14:26:35Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: the seal of Woodhaven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
the seal of Woodhaven&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Amulet&amp;diff=7378</id>
		<title>Woodhaven Amulet</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Amulet&amp;diff=7378"/>
		<updated>2025-10-31T14:23:27Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A key item in [[The Dedication of Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
It looks like a bronze stag skull with an abnormally long chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Amulet of Woodhaven.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Amulet_of_Woodhaven.jpg&amp;diff=7377</id>
		<title>File:Amulet of Woodhaven.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Amulet_of_Woodhaven.jpg&amp;diff=7377"/>
		<updated>2025-10-31T14:23:12Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: The Amulet of Woodhaven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Amulet of Woodhaven&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Bombs&amp;diff=7376</id>
		<title>Woodhaven Bombs</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Bombs&amp;diff=7376"/>
		<updated>2025-10-31T14:20:48Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Woodhaven Bombs are a puzzle during the final combat in [[The Dedication of Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
Each box is outfitted with 5 jewels. Press 4 to deactivate the box, or press 1 bad bad button to explode (Dex Dc13 or 8d6 fire damage. Half on a success. Disadvantage on the save if you pressed the detonation button) before plummiting (6d6 falling damage) to the ground.&lt;br /&gt;
&lt;br /&gt;
[[file:The Boxes.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Box 1 &lt;br /&gt;
*Red Ruby, Purple Amethyst, !Orange Citrine!, Blue Sapphire, Green Emerald&lt;br /&gt;
&lt;br /&gt;
Box 2&lt;br /&gt;
*!Blue Sapphire!, Green Emerald, Purple Amethyst, Red Ruby, Black Obsidian&lt;br /&gt;
&lt;br /&gt;
Box 3&lt;br /&gt;
*Red Ruby, Orange Citrine, Yellow Zircon, !Pink Spinel!, Black Obsidian&lt;br /&gt;
&lt;br /&gt;
Box 4&lt;br /&gt;
*Blue Sapphire, !Black Obsidian!, Green Emerald, Yellow Zircon, Purple Amethyst&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:The_Boxes.jpg&amp;diff=7375</id>
		<title>File:The Boxes.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:The_Boxes.jpg&amp;diff=7375"/>
		<updated>2025-10-31T14:20:30Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: The four bombs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The four bombs&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7374</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7374"/>
		<updated>2025-10-31T14:19:59Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: /* Silver Bridge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue==&lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
&lt;br /&gt;
==Welcome To [[Woodhaven]]==&lt;br /&gt;
Travelling to [[Woodhaven]] is a simple navigation check used to aquaint players with rolling dice and playing the game.&lt;br /&gt;
The roads slowly degrade as the party travels. First they travel on paved roads, then gravel paved roads, then dirt roads, then mud roads, and finally wood plank roads before they come into the pine swamp city of [[Woodhaven]].&lt;br /&gt;
&lt;br /&gt;
[[Lord Haat Woade]]&lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Silver Bridge | Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[Chapel of Viviane Nimue]]&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrow Fight.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
[[file:Lonely graveyard combat.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
[[file:Combat against Mothman.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
[[file:Destroyed bridge.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game!&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Groups wasted so much time trying to figure out what was happening with that rogue note. I blame that note for at least 2 of the timeouts.&lt;br /&gt;
*Pictures of the Swag!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Destroyed_bridge.jpg&amp;diff=7373</id>
		<title>File:Destroyed bridge.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Destroyed_bridge.jpg&amp;diff=7373"/>
		<updated>2025-10-31T14:19:38Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: a section of the bridge has collapsed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
a section of the bridge has collapsed&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Combat_against_Mothman.jpg&amp;diff=7372</id>
		<title>File:Combat against Mothman.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Combat_against_Mothman.jpg&amp;diff=7372"/>
		<updated>2025-10-31T14:17:35Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: A combat shot against mothman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A combat shot against mothman&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Church_Note&amp;diff=7371</id>
		<title>Woodhaven Church Note</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Church_Note&amp;diff=7371"/>
		<updated>2025-10-31T14:15:29Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woodhaven Church Note is a key puzzle item in [[The Dedication of Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
On the door of the chapel is a note stabbed into the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To find the path and journey ahead,&lt;br /&gt;
Let every word here be read.&lt;br /&gt;
&lt;br /&gt;
*Each plot shall turn by device arcane,&lt;br /&gt;
Found in the ground that yet remains.&lt;br /&gt;
&lt;br /&gt;
*Paths align beneath the tomb’s cold gaze,&lt;br /&gt;
The dead must face the parallel ways.&lt;br /&gt;
&lt;br /&gt;
*Yet none alive may share a single ground,&lt;br /&gt;
Each soul in their own region be found.&lt;br /&gt;
&lt;br /&gt;
*Upon the stump both broad and grand,&lt;br /&gt;
Let one be seated, firm of hand.&lt;br /&gt;
&lt;br /&gt;
*Between where statues watch with stony eyes,&lt;br /&gt;
Let one among you there arise.&lt;br /&gt;
&lt;br /&gt;
*Shun the shack where whispers creep,&lt;br /&gt;
For those who linger, wake what sleeps.&lt;br /&gt;
&lt;br /&gt;
*The lone tree guards what none may see,&lt;br /&gt;
A cursed gift buried in secrecy.&lt;br /&gt;
&lt;br /&gt;
*And when the chapel’s door looks north,&lt;br /&gt;
Let a steady hand then call it forth.&lt;br /&gt;
&lt;br /&gt;
*Thus stone shall shift, and passage clear&lt;br /&gt;
The way ahead draws ever near!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The interpritation of this was intended to be read as&lt;br /&gt;
*Read this note to figure out the puzzle&lt;br /&gt;
*There are weird gears that rotate the tiles&lt;br /&gt;
*Get the tombstones to all be parallel. The hedges don&#039;t mean anything.&lt;br /&gt;
*make sure everyone is on their own tile.&lt;br /&gt;
*Let the strongest character sit on the big stump. The other stumps are just fun scenery.&lt;br /&gt;
*Have one character be in between the statues. Some people expended flight to make sure they &amp;quot;arise&amp;quot;. This was unnessesary.&lt;br /&gt;
*If you dig up the grave next to the only tree on the map you&#039;ll get a magic item. The curse is for your decendants so you don&#039;t need to worry about it for now.&lt;br /&gt;
*Turn the chapel so its door looks north. Any other orientation the door opens on to a normal chapel (Still trapped though...)&lt;br /&gt;
*Open the door. &lt;br /&gt;
&lt;br /&gt;
If everything is right it disables the trap and unlocks the door.&lt;br /&gt;
&lt;br /&gt;
[[file:Solved puzzle configuration.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Solved_puzzle_configuration.jpg&amp;diff=7370</id>
		<title>File:Solved puzzle configuration.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Solved_puzzle_configuration.jpg&amp;diff=7370"/>
		<updated>2025-10-31T14:14:42Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: The Lonely Graveyard in a puzzle solution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Lonely Graveyard in a puzzle solution&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7369</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7369"/>
		<updated>2025-10-31T14:13:57Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: /* The Lonely Graveyard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue==&lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
&lt;br /&gt;
==Welcome To [[Woodhaven]]==&lt;br /&gt;
Travelling to [[Woodhaven]] is a simple navigation check used to aquaint players with rolling dice and playing the game.&lt;br /&gt;
The roads slowly degrade as the party travels. First they travel on paved roads, then gravel paved roads, then dirt roads, then mud roads, and finally wood plank roads before they come into the pine swamp city of [[Woodhaven]].&lt;br /&gt;
&lt;br /&gt;
[[Lord Haat Woade]]&lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Silver Bridge | Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[Chapel of Viviane Nimue]]&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrow Fight.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
[[file:Lonely graveyard combat.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game!&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Groups wasted so much time trying to figure out what was happening with that rogue note. I blame that note for at least 2 of the timeouts.&lt;br /&gt;
*Pictures of the Swag!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Lonely_graveyard_combat.jpg&amp;diff=7368</id>
		<title>File:Lonely graveyard combat.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Lonely_graveyard_combat.jpg&amp;diff=7368"/>
		<updated>2025-10-31T14:13:05Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: A picture of combat in the lonely graveyard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A picture of combat in the lonely graveyard.&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Plinth_Puzzle&amp;diff=7367</id>
		<title>Woodhaven Plinth Puzzle</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Plinth_Puzzle&amp;diff=7367"/>
		<updated>2025-10-31T14:12:12Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Puzzle in [[The Dedication of Silver Bridge]]. The core conciet of this puzzle was lifted straight from the videogame The Blue Prince. &lt;br /&gt;
&lt;br /&gt;
There are 14 streched pieces of leather in wooden frames with images drawn on both sides.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a large stone plinth with insets above the sealed stone door. &lt;br /&gt;
&lt;br /&gt;
The key was to place the leathers corrisponding to letters C.R.Y.P.T.I.D.&lt;br /&gt;
&lt;br /&gt;
[[file:Tiles solution.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The pieces depicted:&lt;br /&gt;
&lt;br /&gt;
[[file:Tiles side 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Tiles side 2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
SAGE, STAGE - T&lt;br /&gt;
&lt;br /&gt;
STARS, STAIRS - I&lt;br /&gt;
&lt;br /&gt;
KNEE, KNEED - D [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness |what?]]&lt;br /&gt;
&lt;br /&gt;
CLAM, CLAMP - P&lt;br /&gt;
&lt;br /&gt;
LIGHT, FLIGHT - F&lt;br /&gt;
&lt;br /&gt;
ONE, BONE - B&lt;br /&gt;
&lt;br /&gt;
RAIN, GRAIN - G&lt;br /&gt;
&lt;br /&gt;
FIR, FIRE - E&lt;br /&gt;
&lt;br /&gt;
TREE, THREE - H&lt;br /&gt;
&lt;br /&gt;
BAT, BOAT - O&lt;br /&gt;
&lt;br /&gt;
BOOK, BROOK - R&lt;br /&gt;
&lt;br /&gt;
ROOK, CROOK - C&lt;br /&gt;
&lt;br /&gt;
PIE, PIER - R&lt;br /&gt;
&lt;br /&gt;
EAR, YEAR - Y&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - It&#039;s a rook.&lt;br /&gt;
&lt;br /&gt;
∆ - Use the MISSING letters&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven_Plinth_Puzzle&amp;diff=7366</id>
		<title>Woodhaven Plinth Puzzle</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven_Plinth_Puzzle&amp;diff=7366"/>
		<updated>2025-10-31T14:11:45Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Puzzle in [[The Dedication of Silver Bridge]]. The core conciet of this puzzle was lifted straight from the videogame The Blue Prince. &lt;br /&gt;
&lt;br /&gt;
There are 14 streched pieces of leather in wooden frames with images drawn on both sides.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a large stone plinth with insets above the sealed stone door. &lt;br /&gt;
&lt;br /&gt;
The key was to place the leathers corrisponding to letters C.R.Y.P.T.I.D.&lt;br /&gt;
&lt;br /&gt;
[[file:Tiles solution.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The pieces depicted:&lt;br /&gt;
&lt;br /&gt;
[[file:Tiles side 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Tiles side 2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
SAGE, STAGE - T&lt;br /&gt;
&lt;br /&gt;
STARS, STAIRS - I&lt;br /&gt;
&lt;br /&gt;
KNEE, KNEED - D [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | what?]]&lt;br /&gt;
&lt;br /&gt;
CLAM, CLAMP - P&lt;br /&gt;
&lt;br /&gt;
LIGHT, FLIGHT - F&lt;br /&gt;
&lt;br /&gt;
ONE, BONE - B&lt;br /&gt;
&lt;br /&gt;
RAIN, GRAIN - G&lt;br /&gt;
&lt;br /&gt;
FIR, FIRE - E&lt;br /&gt;
&lt;br /&gt;
TREE, THREE - H&lt;br /&gt;
&lt;br /&gt;
BAT, BOAT - O&lt;br /&gt;
&lt;br /&gt;
BOOK, BROOK - R&lt;br /&gt;
&lt;br /&gt;
ROOK, CROOK - C&lt;br /&gt;
&lt;br /&gt;
PIE, PIER - R&lt;br /&gt;
&lt;br /&gt;
EAR, YEAR - Y&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - It&#039;s a rook.&lt;br /&gt;
&lt;br /&gt;
∆ - Use the MISSING letters&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Tiles_solution.jpg&amp;diff=7365</id>
		<title>File:Tiles solution.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Tiles_solution.jpg&amp;diff=7365"/>
		<updated>2025-10-31T14:11:25Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: The tile puzzle solution 2025&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The tile puzzle solution 2025&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Tiles_side_2.jpg&amp;diff=7364</id>
		<title>File:Tiles side 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Tiles_side_2.jpg&amp;diff=7364"/>
		<updated>2025-10-31T14:10:27Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: The other side 2025&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The other side 2025&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Tiles_side_1.jpg&amp;diff=7363</id>
		<title>File:Tiles side 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Tiles_side_1.jpg&amp;diff=7363"/>
		<updated>2025-10-31T14:09:34Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: Tiles in 2025&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tiles in 2025&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7362</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7362"/>
		<updated>2025-10-31T14:09:06Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: /* The Cryptid Barrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue==&lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
&lt;br /&gt;
==Welcome To [[Woodhaven]]==&lt;br /&gt;
Travelling to [[Woodhaven]] is a simple navigation check used to aquaint players with rolling dice and playing the game.&lt;br /&gt;
The roads slowly degrade as the party travels. First they travel on paved roads, then gravel paved roads, then dirt roads, then mud roads, and finally wood plank roads before they come into the pine swamp city of [[Woodhaven]].&lt;br /&gt;
&lt;br /&gt;
[[Lord Haat Woade]]&lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Silver Bridge | Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[Chapel of Viviane Nimue]]&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrow Fight.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game!&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Groups wasted so much time trying to figure out what was happening with that rogue note. I blame that note for at least 2 of the timeouts.&lt;br /&gt;
*Pictures of the Swag!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Barrow_Fight.jpg&amp;diff=7361</id>
		<title>File:Barrow Fight.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Barrow_Fight.jpg&amp;diff=7361"/>
		<updated>2025-10-31T14:08:34Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: A picture of the Barrow Fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A picture of the Barrow Fight&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Woodhaven&amp;diff=7360</id>
		<title>Woodhaven</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Woodhaven&amp;diff=7360"/>
		<updated>2025-10-31T14:07:36Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting for [[The Dedication of Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Welcome to Woodhaven.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Woodhaven proper.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Frontier pine swamp town of little regard. It&#039;s only significance is being close to a layline. The contruction of [[Woodhaven Silver Bridge | Silver Bridge]] is almost complete at the start of the adventure.&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Woodhaven_proper.jpg&amp;diff=7359</id>
		<title>File:Woodhaven proper.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Woodhaven_proper.jpg&amp;diff=7359"/>
		<updated>2025-10-31T14:07:10Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: A view of the town of Woodhaven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A view of the town of Woodhaven&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Welcome_to_Woodhaven.jpg&amp;diff=7358</id>
		<title>File:Welcome to Woodhaven.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Welcome_to_Woodhaven.jpg&amp;diff=7358"/>
		<updated>2025-10-31T14:06:10Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: the sign above the road into Woodhaven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
the sign above the road into Woodhaven&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Request_From_Lord_Woade&amp;diff=7357</id>
		<title>Request From Lord Woade</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Request_From_Lord_Woade&amp;diff=7357"/>
		<updated>2025-10-31T14:05:07Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A note in the [[Black Envelope]] in [[The Dedication of Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[file:Blackenvelope2025.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Salutations Adventurers,&lt;br /&gt;
&lt;br /&gt;
	I am [[Lord Haat Woade]] of the sublime little town of [[Woodhaven]] in the nearby [[Duchy of Occipitus]]. We are arranging a grand celebration, forthwith, to commemorate the opening of our newest architectural triumph, [[Woodhaven Silver Bridge | Silver Bridge]]. Its length spans the gap between our lovely burg and the peak of [[Mt. Vernietging]] and this epic feat of engineering is a worthy cause for festivity.&lt;br /&gt;
&lt;br /&gt;
	Unfortunately, we have been most troubled by a nearby clan of Harrigon, who call themselves the [[Woodhaven Cryptids | Cryptids]], and have been giving us no end of distress lately in regards to our construction. They have launched attacks at supply caravans bringing construction materials into town as well as kidnapping builders throughout the whole bridge assembly project. Our [[Chapel of Viviane Nimue | local priest]] has also reported seeing them performing demonic rituals in the woods and sprouting antlers from their heads!&lt;br /&gt;
&lt;br /&gt;
	I know it is a grim request but could your noble band of heroes please contact those scoundrels and, one way or another, prevent them from ruining our celebration? The town is willing to pay one thousand gold pieces to your cause if you can figure out a way to keep our celebration from being ruined.&lt;br /&gt;
&lt;br /&gt;
	I await your arrival with great anticipation. Do please hurry because we will not be able to withstand their harassment for much longer.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
[[Lord Haat Woede]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;a handdrawn &amp;quot;map&amp;quot; of the region, the randomization grid for the Lonely Graveyard&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Request_From_Lord_Woade&amp;diff=7356</id>
		<title>Request From Lord Woade</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Request_From_Lord_Woade&amp;diff=7356"/>
		<updated>2025-10-31T14:04:23Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A note in the [[Black Envelope]] in [[The Dedication of Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[https://ttgg.club/images/f/f5/Blackenvelope2025.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Salutations Adventurers,&lt;br /&gt;
&lt;br /&gt;
	I am [[Lord Haat Woade]] of the sublime little town of [[Woodhaven]] in the nearby [[Duchy of Occipitus]]. We are arranging a grand celebration, forthwith, to commemorate the opening of our newest architectural triumph, [[Woodhaven Silver Bridge | Silver Bridge]]. Its length spans the gap between our lovely burg and the peak of [[Mt. Vernietging]] and this epic feat of engineering is a worthy cause for festivity.&lt;br /&gt;
&lt;br /&gt;
	Unfortunately, we have been most troubled by a nearby clan of Harrigon, who call themselves the [[Woodhaven Cryptids | Cryptids]], and have been giving us no end of distress lately in regards to our construction. They have launched attacks at supply caravans bringing construction materials into town as well as kidnapping builders throughout the whole bridge assembly project. Our [[Chapel of Viviane Nimue | local priest]] has also reported seeing them performing demonic rituals in the woods and sprouting antlers from their heads!&lt;br /&gt;
&lt;br /&gt;
	I know it is a grim request but could your noble band of heroes please contact those scoundrels and, one way or another, prevent them from ruining our celebration? The town is willing to pay one thousand gold pieces to your cause if you can figure out a way to keep our celebration from being ruined.&lt;br /&gt;
&lt;br /&gt;
	I await your arrival with great anticipation. Do please hurry because we will not be able to withstand their harassment for much longer.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
[[Lord Haat Woede]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;a handdrawn &amp;quot;map&amp;quot; of the region, the randomization grid for the Lonely Graveyard&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=File:Blackenvelope2025.jpg&amp;diff=7355</id>
		<title>File:Blackenvelope2025.jpg</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=File:Blackenvelope2025.jpg&amp;diff=7355"/>
		<updated>2025-10-31T14:02:34Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: The black envelope for 2025&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The black envelope for 2025&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7353</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7353"/>
		<updated>2025-10-31T12:52:42Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: /* Silver Bridge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue==&lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
&lt;br /&gt;
==Welcome To [[Woodhaven]]==&lt;br /&gt;
Travelling to [[Woodhaven]] is a simple navigation check used to aquaint players with rolling dice and playing the game.&lt;br /&gt;
The roads slowly degrade as the party travels. First they travel on paved roads, then gravel paved roads, then dirt roads, then mud roads, and finally wood plank roads before they come into the pine swamp city of [[Woodhaven]].&lt;br /&gt;
&lt;br /&gt;
[[Lord Haat Woade]]&lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Silver Bridge | Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[Chapel of Viviane Nimue]]&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game!&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Groups wasted so much time trying to figure out what was happening with that rogue note. I blame that note for at least 2 of the timeouts.&lt;br /&gt;
*Pictures of the Swag!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7352</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7352"/>
		<updated>2025-10-31T12:51:54Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: /* Secrets and Silliness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue==&lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
&lt;br /&gt;
==Welcome To [[Woodhaven]]==&lt;br /&gt;
Travelling to [[Woodhaven]] is a simple navigation check used to aquaint players with rolling dice and playing the game.&lt;br /&gt;
The roads slowly degrade as the party travels. First they travel on paved roads, then gravel paved roads, then dirt roads, then mud roads, and finally wood plank roads before they come into the pine swamp city of [[Woodhaven]].&lt;br /&gt;
&lt;br /&gt;
[[Lord Haat Woade]]&lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Silver Bridge | Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[Chapel of Viviane Nimue]]&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Groups wasted so much time trying to figure out what was happening with that rogue note. I blame that note for at least 2 of the timeouts.&lt;br /&gt;
*Pictures of the Swag!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7351</id>
		<title>The Dedication of Silver Bridge</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=The_Dedication_of_Silver_Bridge&amp;diff=7351"/>
		<updated>2025-10-31T12:46:33Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: /* The Cryptid Barrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dedication of Silver Bridge was the &amp;quot;Halloween Game&amp;quot; hosted by [[User:Dark Jco.|The Dark DM]] in 2025&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who played and everyone who showed interest over the years.&lt;br /&gt;
&lt;br /&gt;
==The Opening Monalogue==&lt;br /&gt;
&lt;br /&gt;
We set the stage on the Kingdom of Forbannet. In ages past it was known as the [[Forbannet | Lands of Eternal Autumn]]. Back then the land was ruled over by a tyrannical [[Scarecrow King]] and horble curses and monsters ruled the land. But that was long ago. The world is growing more ordered by the day but there are still... things lurking in the darkness. Heroes are still needed. And Adventureres still try to make a living adventuring. But unfortunatly freelancing dries up from time to time... and so our Adventureres are down to their last few coins and spending time in a tavern. &lt;br /&gt;
&lt;br /&gt;
When into the tavern walkes a [[Courier]]. He looks around the room before his eyes land on your table. Briskly he walks over and deposits a [[Black Envelope]] on the table in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Request From Lord Woade]]&lt;br /&gt;
&lt;br /&gt;
==Welcome To [[Woodhaven]]==&lt;br /&gt;
Travelling to [[Woodhaven]] is a simple navigation check used to aquaint players with rolling dice and playing the game.&lt;br /&gt;
The roads slowly degrade as the party travels. First they travel on paved roads, then gravel paved roads, then dirt roads, then mud roads, and finally wood plank roads before they come into the pine swamp city of [[Woodhaven]].&lt;br /&gt;
&lt;br /&gt;
[[Lord Haat Woade]]&lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Silver Bridge | Silver Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[Chapel of Viviane Nimue]]&lt;br /&gt;
&lt;br /&gt;
==The Cryptid Barrow==&lt;br /&gt;
After 5-7 hours of navigation through the pine swamps the heroes come upon an old crypt barrow. The road approaching reveals a barb-wire fence on one side and a brackish pond on the other. &lt;br /&gt;
&lt;br /&gt;
4-7 [[Woodhaven Jackalope |Jackalopes]] and one [[Woodhaen Hodag | Hodag]]. One of the Jackalopes has a scroll tied to its wrist that says &amp;quot;We are those who live with death. We are the cryptkeepers. We are the Cryptids!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the adventurers are kicked into the barb-wire fence they must make a Dexterity Save DC13 or take 2d4 piercing damage and become grappled. Half as much and no grapple on a successful save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;The clock is ticking, keep up the pace.&amp;quot; &amp;quot;Make sure you have all of the puzzle before you try to solve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;The hodag is not able to be charmed!&amp;quot; &amp;quot;Whiskey cures their madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the barrow the heroes encountered a cold crypt converted into poor living arrangements. &lt;br /&gt;
&lt;br /&gt;
[[Woodhaven Plinth Puzzle]]&lt;br /&gt;
&lt;br /&gt;
Inside the inner chamber is a large cavern with glowing silk and a large cocoon that lays open.&lt;br /&gt;
&lt;br /&gt;
On the floor is a dead jackalope wearing an [[Woodhaven Amulet | amulet]]. &lt;br /&gt;
Next to the body is a journal the reads &lt;br /&gt;
&amp;quot;We know from the shadows in our dreams that the current gods of this world are false!  They are outsiders playing in our world after slaying the true deities of this realm.  Deep here in our barrow did we find the crypt of one of the true gods of the land.  We prayed for months to its sleeping remains and were rewarded with the whispered steps to a ritual of rebirth.  Now we must make the world right for his reascension to the ranks of the gods.  Our great plan has been plotted in the chapel of the lonely graveyard.  In that place is where our grand plan will come to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lonely Graveyard==&lt;br /&gt;
&lt;br /&gt;
I gave each party the chance to have a puzzle or combat. &lt;br /&gt;
&lt;br /&gt;
*Combat&lt;br /&gt;
3 [[Woodhaven Chupacabra | Chupacabra]]&lt;br /&gt;
4 [[Woodhaven Jackalope | Jackalopes]]&lt;br /&gt;
&lt;br /&gt;
on initiative count 20 Roll 2d10. Two of the nine sections (as indicated by the die roll) would rotate to most harass the heroes. If I rolled doubles then I get to swap two tiles locations.&lt;br /&gt;
&lt;br /&gt;
*Puzzle&lt;br /&gt;
There&#039;s a [[Woodhaven Church Note | note]] stabbed into the church door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basement is a rootceller. On one wall there are bones, one wall there are broken jemstones, and on the backwall are 6 ponykegs of Feywild infused gasoline. [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | Of course it would be here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room smells loamy... and there&#039;s an odd smell of gasoline.&lt;br /&gt;
Two journals lay on the ground.&lt;br /&gt;
*One says &amp;quot;The Silver Bridge is being inlaid with runes that block our lord from returning!  We must find a way to destroy that blasphemous structure. I have plans for four devices that will channel energy from the Feywild into an explosion powerful enough to destroy that foul bridge. We will surround the sites with a magical barrier that can only be bypassed by the amulet of our faith. If this barrier is somehow breached before the devices detonate then our newly awakened lord will defend the devices until they can complete their work and allow our god to regain his full terrible glory!&lt;br /&gt;
*The other says &amp;quot;Deactivation Sequences (I don’t remember which one we didn’t use)&lt;br /&gt;
&lt;br /&gt;
Ruby     Amethyst     Sapphire     Emerald&lt;br /&gt;
&lt;br /&gt;
Emerald     Amethyst     Ruby     Obsidian&lt;br /&gt;
&lt;br /&gt;
Citrine     Sapphire     Spinel     Obsidian&lt;br /&gt;
&lt;br /&gt;
Ruby     Citrine     Zircon     Obsidian&lt;br /&gt;
&lt;br /&gt;
Sapphire     Emerald     Zircon     Amethyst&lt;br /&gt;
&lt;br /&gt;
The odd gemstone out is the detonation trigger so don’t press it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;A handdrawn array of letters and shapes&amp;quot;&amp;quot;Eat the bones fight the secret boss. Blow up the church with torch first. Also you can charm the Hoedang! =)&amp;quot; &amp;quot;Only one? Only one! Odd one out, There&#039;s only one!&amp;quot; &amp;quot;Eat the bones then rest on the graves. DRUID SPEAKS UNTRUTH&amp;quot; [[https://ttgg.club/wiki/The_Dedication_of_Silver_Bridge#Secrets_and_Silliness | SO IT BEGINS]]&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Jackalopes jump as high as you fly&amp;quot; &amp;quot;Don&#039;t listen to the rogue. bones = yucky gross bad. YOU WILL DIE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Silver Bridge==&lt;br /&gt;
&lt;br /&gt;
Once the heroes return to [[Woodhaven]] they see a glowing red sphere of energy around the center of the [[Woodhaven Silver Bridge | Silver Bridge]]. To breech the barrier the party must all grip the [[Woodhaven Amulet | amulet]] and walk through.&lt;br /&gt;
&lt;br /&gt;
Once on the bridge the final fight against [[Woodhaven Mothman | Mothman]] begins.&lt;br /&gt;
&lt;br /&gt;
The party also had to contend with 4 [[Woodhaven Bombs | Boxes]] armed to magically detonate attached to 4 of the uprights on the bridge.&lt;br /&gt;
&lt;br /&gt;
If the party vanquishes the Mothman and saves the bridge then they are truly Heroes!&lt;br /&gt;
&lt;br /&gt;
∆ - &amp;quot;Thunderbolts and Lightning, very very Frightning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
⊕ - &amp;quot;Ride the Lightning&amp;quot; &amp;quot;Like a moth to the... Burn him up to win the game&amp;quot; &amp;quot;Move with Haste! Time is the enemy! Focus on the boxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets and Silliness==&lt;br /&gt;
∆ - denotes a druid note&lt;br /&gt;
&lt;br /&gt;
⊕ - denotes a rogue note&lt;br /&gt;
&lt;br /&gt;
*KNEED - knead is more appropriate for what was depicted but kneed is aparently archaic spelling and was used.&lt;br /&gt;
*The method to discover the secret boss was discovered really early and almost derailed the ENTIRE month. Seriously, so many people got a whiff that there&#039;s a secret boss then they threw caution and good sense to the wind. The [[Woodhaven Wendigo | Wendigo]] is not to be triffled with.&lt;br /&gt;
*The whole chapel was meant to invoke imagery of a magical bomb making shack. Unfortunatly the players looked at the three parts as individual puzzles and not as a whole scene. It was intentionally meant to invite scrutiny but with the player notes it devolved into a mess with me having to ask the players questions like &amp;quot;are you digging up a grave&amp;quot; &amp;quot;Are you eating the wierd rune covered bones&amp;quot; &amp;quot;are you really wanting to defile this church&amp;quot; &lt;br /&gt;
*The idea of a hidden boss got player into the mind of video game players, trying to break the code, rather than being roleplayers, seeking the deeper lore of the setting. I&#039;ll have to hide the next secret boss more thouroughly.&lt;br /&gt;
*Pictures of the Swag!&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Viviane_Nimue&amp;diff=7350</id>
		<title>Viviane Nimue</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Viviane_Nimue&amp;diff=7350"/>
		<updated>2025-10-31T12:38:56Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: Created page with &amp;quot;Viviane Nimue is one of the 13 deities of Forbannet.   Viviane Nimue, The Drowned Maiden, Goddess of hope and swamplands. Her icon is a hand rising out of a swamp while holding a bright glowing sword.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Viviane Nimue is one of the 13 deities of [[Forbannet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viviane Nimue, The Drowned Maiden, Goddess of hope and swamplands. Her icon is a hand rising out of a swamp while holding a bright glowing sword.&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
	<entry>
		<id>https://ttgg.club/index.php?title=Forbannet&amp;diff=7349</id>
		<title>Forbannet</title>
		<link rel="alternate" type="text/html" href="https://ttgg.club/index.php?title=Forbannet&amp;diff=7349"/>
		<updated>2025-10-31T12:24:03Z</updated>

		<summary type="html">&lt;p&gt;Dark Jco.: Created page with &amp;quot;The dark and cursed kingdom. In years past the land was locked in perpetual autumn. That curse is broken but the horrible legacy still remains.  Curently ruled over by the ancient King Cedric. The land is divided into several Duchies.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dark and cursed kingdom. In years past the land was locked in perpetual autumn. That curse is broken but the horrible legacy still remains.&lt;br /&gt;
&lt;br /&gt;
Curently ruled over by the ancient King Cedric.&lt;br /&gt;
The land is divided into several Duchies.&lt;/div&gt;</summary>
		<author><name>Dark Jco.</name></author>
	</entry>
</feed>